The World of Urth - known to some as the Known Realms or Mystara

Into the Deep

After sleeping in the sacred garden, our adventurers returned to the first level of the dungeon with their new companions. Shortly after descending and investigating a few rooms, the party stumbled upon a secret room where a man named Moray Vaco. After a short dialog, he escaped through a secret door into the already explored chapel. While searching for him, the party discovered a room of hobgoblins. In the fight that ensued, one managed to escape. The party followed the hobgoblin, and along the way found an empty arena with four dead corpses. Ignoring the arena, the adventurers continued the chase only to be ambushed by hobgoblins! A battle raged against the hobgoblins in the hallway. Borin, Gareth, Belladona, and Mendek fought furiously while the others kept watch. And good thing too, because halfway through hallway hobgoblins the others discovered Moray Vaco enlisting the help of winged hobgoblins! Thinking quickly, Narcissa and Slydra managed to capture them all with web, neatly evading the encounter. But before they had time to rest, they heard another wave of hobgoblins coming from the remaining hallway… and the webbed that one too! So while the magic users were doing well, the fighter’s dilemma was becoming more grave. Gareth was nearly down and Borin was taking more damage than usual. But when it looked like the fighter’s had it under control, one brave hobgoblin gather the courage to attack Borin, and was successful. The hobgoblin attacked in Borin’s blind spot and wounded him critically in the neck. By the time the battle was over, Borin was no longer with us, even with a cleric’s aid.
But now was not the time for sorrow, because Moray Vaco was still trapped in the web and had to be dealt with. The party burned the web and placed a hold person spell upon Moray Vaco, enabling them to quickly finish him. The flying hobgoblins, after a short battle, fell as well. Feeling wounded from the encounters, the party decided to leave the dungeon to regroup and give Borin a proper burial. However, as they walked toward the arena, fate decided to step in. An enormous trap door opened and swallowed the entire party down a chute! At the end of the shoot the party found themselves in a dark room with eight doors and no way to return to the upper level in sight. They were trapped!

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The Hobgoblin King - Part 1

Our last session, on January 2nd and 3rd, 2013, went as follows:

  1. Had dinner with Sherlane Halaran – presented Lordship to Mendek and Slydra, and Ladyship to Narcissa.
  2. Arranged for transport to Specularum.
  3. Travel downriver – Slydra meets Mynzer.
  4. Rain began.
  5. Boat wrecks near Guido’s Fort.
  6. Party hears rumors about “The Hill”.
  7. Party meets Dmitri the Bard.
  8. Arranged with fisherman to ferry party across river.
  9. Travel to monastery.
  10. Captured Travis, killed orcs, etc.
  11. De-petrified Bors, a monk from the monastery.
  12. Returned to town.
  13. Talked to Alexi, a former monk.
  14. Talked to Lord Gramorn, who gave the party room to store stuff, and ferry to the other bank in exchange for intelligence reports about humanoid troop buildup.
  15. Returned to Monastery.
  16. Encountered Yellow Musk Creeper/Zombies and Huecuva.
  17. Entered the main building, rats, etc.
  18. Stayed all night in the Garden of the Fountain. Mendek was paralyzed.
  19. Explored main building, fought ogres, rescued Candella and Duchess.
  20. Blew up the Hangman’s Tree and Tangled Garden.
  21. Returned to town – drove off Candella and Duchess.
  22. Returned to Monastery – went to Dungeon level 1.
  23. Encountered bugbears and hobgoblins.
  24. Rescued Cullen deFilch and Gareth Ironhand.
  25. Destroyed statue of Arik – fought Giant Horseflies.
  26. Returned to Garden of the Fountain for rest and healing.
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The Adventure Begins

The group met at Threshold and decided to adventure together. The initial group members are:
Mendek, Narcissa, Belladonna, Slydra, and Storvik Storvikson.

The party sought employment from Clifton Caldwell, a merchant, who had recently purchased an old castle that was overrun with monsters. The party agreed to clear the castle for a set fee and whatever treasure the monsters might have.

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