The World of Urth - known to some as the Known Realms or Mystara

What's worse than an Octagon? TWO OCTAGONS

Faced with ANOTHER octagon, they party labeled the doors and chose one to explore. After a short walk, they encountered a cavern with a steam vent. Suddenly, they noticed a steam form arising from the vent! Unsure about how to handle these monsters, they tried to talk to it. No response… except the summoning of another steam form and a lava form. At this point, Belladona and the mages attacked from a distance and were able to dissipate one steam form. But the other two forms continued forward. Then out of thin air, boiling rain descended upon the entire party, doing massive damage! Both Gareth and Cullen were knocked unconscious and mages were feeling woozy. Realizing a retreat would not be easy, Mendek tried to attack and landed a blow. But then the steam enemy blew hot air and almost paralyzed him. But with the help of a magic missile, the second steam form fell. The only one left was the lava form. It, however, was busy MELTING Gareth and Cullen. Using this opportunity, the party ran away all the way back to the first octagon.

Fearing that an escape may have been missed around the first octagon, the remaining four members of the party attempted to defeat some of the creatures they encountered before. The first of which was the fisher. After being badly damaged from a magic missile, when Mendek was playing tug of war with the beast, he managed to cut its sticker. Afterwards, killing the beast was relatively easy. But still no exit.

In the guano room, they accidentally stumbled upon some paralyzing worm thing that paralyzed the two fighters, leaving the mages to finish the job, which they did. The party explored some guano, but when a circle of poop started to move, they decided to mosey along.

Next they looked in the spider cave. They killed the spiders, but not until a spider almost killed Slydra! But with the help of Narcissa’s first aid, he lived to be poisoned another day.

Finally, they decided to kill the whining mushrooms. The mushrooms were so slow, that the battle wasn’t that bad. But the female mushrooms kept on whining and whining. Finally they were killed, but then a glowing appeared in the entryway… and in walks the lava form! Completely terrified, the party unleashes everything they can upon it. With the combined power of a cloud burst, some magic missiles, and an error, the lava form is defeated! Woot!

Unwilling to fight anything else they know about and knowing the lava form is defeated, the party went on to explore the second octagon. And, aside from secret doors to already explored areas, nothing exciting was found. A lot of loops. They did discover a pit. And past the pit was an fake door that attacked us, so nothing exciting. Finally they found a larger cavern with a river. Very tired, they returned to the second octagon room, barricaded themselves, and rested.

EDIT: Did I forget to mention that, whilst sleeping in Octagon 1, the rat man fell through the trap door and landed on the adventurers! Mendek was able to hold him down… that is, until he changed into a rat. But Slydra, a bit tired and cranky from a full day of adventuring, cast a web which fill a good portion of the Octagon and trapped him! However… after being stuck in the web for many hours, we found him suffocated. All of importance that was on him was a skin with invisibility potion and a book describing the Legend of Arik.

The Scariest Shape: An Octagon

Trapped in this new lower level, the party quickly marked the doors to avoid getting lost in case they ever returned. With nowhere to go, the team blindly chose a door to explore. They were greeted with winding tunnels and ancient caverns. Occasionally a shadow of some creature could be seen, but in their damaged state the party refused to engage.

After wandering around, the party found one cavern with four creatures bowing before a large creature sitting upon a throne. Since the party was damaged and the creatures, which are called gremlocks, appeared humanoid, the party attempted to talk themselves out of the fight, but it failed. Through some miracle, they were able to defeat the gremlocks and their lord. But even after obtaining treasure behind the throne, the party was downtrodden since no escape from the cave was seen in this room. After more exploring for that day, the party decided to barricade themselves in the octagon room to rest.

The next day, they continued to adventure and explore the caves. One room, hidden behind a secret door, contained the now familiar enemy of a few ghouls and a ghast. But still no exit was found. Finally they discovered that all but one doorway had been explored. Going through this final doorway, hope was high that an exit would be found! Along the way they discovered a room with mushrooms that screeched, but ain’t nobody got time for that! So they continued on. They discovered a door at the end of the hallway… they entered it… and were back in a room with 8 doors. Interesting… surely there was no way they could have traveled back to the octagon room… and then they noticed the more horrifying thing… the doors were unmarked. This was a new octagon. There was more to this level than expected with no sign of an exit.

Into the Deep

After sleeping in the sacred garden, our adventurers returned to the first level of the dungeon with their new companions. Shortly after descending and investigating a few rooms, the party stumbled upon a secret room where a man named Moray Vaco. After a short dialog, he escaped through a secret door into the already explored chapel. While searching for him, the party discovered a room of hobgoblins. In the fight that ensued, one managed to escape. The party followed the hobgoblin, and along the way found an empty arena with four dead corpses. Ignoring the arena, the adventurers continued the chase only to be ambushed by hobgoblins! A battle raged against the hobgoblins in the hallway. Borin, Gareth, Belladona, and Mendek fought furiously while the others kept watch. And good thing too, because halfway through hallway hobgoblins the others discovered Moray Vaco enlisting the help of winged hobgoblins! Thinking quickly, Narcissa and Slydra managed to capture them all with web, neatly evading the encounter. But before they had time to rest, they heard another wave of hobgoblins coming from the remaining hallway… and the webbed that one too! So while the magic users were doing well, the fighter’s dilemma was becoming more grave. Gareth was nearly down and Borin was taking more damage than usual. But when it looked like the fighter’s had it under control, one brave hobgoblin gather the courage to attack Borin, and was successful. The hobgoblin attacked in Borin’s blind spot and wounded him critically in the neck. By the time the battle was over, Borin was no longer with us, even with a cleric’s aid.
But now was not the time for sorrow, because Moray Vaco was still trapped in the web and had to be dealt with. The party burned the web and placed a hold person spell upon Moray Vaco, enabling them to quickly finish him. The flying hobgoblins, after a short battle, fell as well. Feeling wounded from the encounters, the party decided to leave the dungeon to regroup and give Borin a proper burial. However, as they walked toward the arena, fate decided to step in. An enormous trap door opened and swallowed the entire party down a chute! At the end of the shoot the party found themselves in a dark room with eight doors and no way to return to the upper level in sight. They were trapped!

The Hobgoblin King - Part 1

Our last session, on January 2nd and 3rd, 2013, went as follows:

  1. Had dinner with Sherlane Halaran – presented Lordship to Mendek and Slydra, and Ladyship to Narcissa.
  2. Arranged for transport to Specularum.
  3. Travel downriver – Slydra meets Mynzer.
  4. Rain began.
  5. Boat wrecks near Guido’s Fort.
  6. Party hears rumors about “The Hill”.
  7. Party meets Dmitri the Bard.
  8. Arranged with fisherman to ferry party across river.
  9. Travel to monastery.
  10. Captured Travis, killed orcs, etc.
  11. De-petrified Bors, a monk from the monastery.
  12. Returned to town.
  13. Talked to Alexi, a former monk.
  14. Talked to Lord Gramorn, who gave the party room to store stuff, and ferry to the other bank in exchange for intelligence reports about humanoid troop buildup.
  15. Returned to Monastery.
  16. Encountered Yellow Musk Creeper/Zombies and Huecuva.
  17. Entered the main building, rats, etc.
  18. Stayed all night in the Garden of the Fountain. Mendek was paralyzed.
  19. Explored main building, fought ogres, rescued Candella and Duchess.
  20. Blew up the Hangman’s Tree and Tangled Garden.
  21. Returned to town – drove off Candella and Duchess.
  22. Returned to Monastery – went to Dungeon level 1.
  23. Encountered bugbears and hobgoblins.
  24. Rescued Cullen deFilch and Gareth Ironhand.
  25. Destroyed statue of Arik – fought Giant Horseflies.
  26. Returned to Garden of the Fountain for rest and healing.
The Adventure Begins

The group met at Threshold and decided to adventure together. The initial group members are:
Mendek, Narcissa, Belladonna, Slydra, and Storvik Storvikson.

The party sought employment from Clifton Caldwell, a merchant, who had recently purchased an old castle that was overrun with monsters. The party agreed to clear the castle for a set fee and whatever treasure the monsters might have.


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